Convergence: Video Games Meet Live Entertainment
James Simpson will unveil the rapidly expanding universe of live events within virtual worlds, showcasing how music and entertainment are being integrated into computer games like Fortnite. His talk will highlight Copper Candle's innovative projects, demonstrating the transformative power of Unreal Engine in crafting engaging, interactive experiences that captivate audiences as they immerse themselves in unfolding stories.
James will delve into designing experiences for Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR), showcasing the versatility and potential of these platforms in enhancing audience engagement. He will also discuss the impact of the new Apple Vision Pro headsets, exploring their implications for the future of the live events industry, both from the perspective of creators and the evolution of audience experiences.
A key focus of the talk will be on the concept of 'liveness' in virtual experiences, challenging traditional notions of live performance in shared virtual spaces. James will address the challenges theatres and entertainment venues face in adapting to new funding models, questioning the role of live performers in an era where digital and physical realms increasingly converge.
This thought-provoking session aims to inspire and excite, offering a glimpse into the future of entertainment in the digital age.
Who is this session for?
Entertainment professionals, creators, designers and anyone interested in the future of live events and how they can be integrated with computer games and other virtual worlds.
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